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EXHIBITION

Overlays

The master students’ exhibition: I built the 3D-printed CD-player housing with an Arduino R4 and an NFC reader.

Overlays | Master Students Exhibition — image 1
Year
2026
Duration
3 Months
Discipline
Exhibition
Team
CMSI Students

OVERLAYS is an exhibition showcasing Master’s projects from Communication, Sound, Media, and Interaction Design. A space where disciplines overlap, merge, and challenge the boundaries of contemporary design.

My Role

I worked across two flexible teams: the Portfolio Machine team and the Construction team. Roles shifted based on production needs, so I moved between design, fabrication, and on-site problem solving. This gave me a view of the exhibition as a system of objects, space, electronics, safety, and visitor flow, rather than only an individual display.

Challenge

For the Portfolio Machine, our goal was a Y2K/early-2000s vibe, so we developed a 3D-printed CD player housing that also had to function as a technical machine. The challenge was integrating real constraints: buttons, breadboards, NFC readers, motors, cabling, outlets, and PC connectivity into a compact, manufacturable form. In construction, we had to translate layout requests into safe, stable structures using limited materials, solving dimensions, load, and mounting so walls and screens stayed secure.


Results

The teams delivered a coherent exhibition atmosphere with working interactive infrastructure, including the portfolio machine that visitors could actually use. The construction solutions held up across the show, supporting displays, screens, and installations without compromising safety. The opening days were crowded, and it was rewarding to watch people explore, interact, and talk about the work especially seeing months of coordination and hands-on building materialize into a space that felt intentional and alive.

Stack

  • Autodesk Fusion 360
  • AR

Conclusion

OVERLAYS was a strong reminder that exhibitions are designed systems, not just presentations. Beyond showing and building my projects, I contributed to the experience architecture of how people navigate, interact, and trust the installations. The process strengthened my ability to collaborate at scale, prototype under constraints, and translate a creative direction into functional hardware and spatial structures that survive real public use.

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